Ancient Temple Ruins Environment

It was a big project to create an environment based on Angkor Wat photo-reference pack - https://www.fotoref.com/products/angkor-temple
I used 3DCoat for sculpting, UVLayout for the uvs, Substance Painter for textures, and Maya for LODs and to organize game ready models for a modular Unity environment.
I think 3DCoat at the moment is the best software for these type of sculpting. I cover it quite a lot on my channel - https://www.youtube.com/user/DucheLove/videos
But I'm also working on a proper tutorial for 3DCoat + Unreal pipeline for destruction sculpting.
You can get all high poly models here - https://www.artstation.com/tenitsky/store/VPK/ancient-temple-ruins

Anton tenitsky ancient ruins 005

Assembly of high poly assets. Based on Angkor Wat reference pack - https://www.fotoref.com/products/angkor-temple

Anton tenitsky ancient ruins 003

Assembly of high poly assets

3D Coat for Large Modular Environments

Anton tenitsky anton t statuerenders 001 tenitsky
Anton tenitsky anton t statuerenders 004 tenitsky
Anton tenitsky anton t statuerenders 005 tenitsky
Anton tenitsky columns and column parts v2

Some of the high-poly assets

Anton tenitsky panels

High poly panels ready for tileable baking

Anton tenitsky wall a

Some of the high-poly assets

Anton tenitsky stairs narrow broken

Some of the high-poly assets

Anton tenitsky wall fire bowl broken

Some of the high-poly assets

Anton tenitsky alcove sculpture

Some of the high-poly assets

3D Coat Column Destruction Sculpting (skip to 1252s)

3D Coat Tileable Sculpting Oldschool Method for Heavy Mesh

3D Coat Advanced Tileable Cobblestone Sculpting

Anton tenitsky temple screens 0020 layer 5

Inside Unity

Anton tenitsky temple screens 0021 layer 4

Inside Unity

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Inside Unity

Anton tenitsky temple screens 0006 layer 20

Inside Unity

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Inside Unity

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Inside Unity