Ascension - Organic Matter

A combination of Houdini and 3D Coat trying to beat Quixel at the stuff you can't really scan.
If this looks disgusting enough to be commercially appealing I packed it into a product on my store. Bring in the gore!
It's all heavy high-poly with vertex painted textures in 3D Coat (best software at high-poly texturing) Then I set up some simple tri-planar shaders in Blender.

Some Blender comp tests

Some Blender comp tests

Some Blender comp tests

Some Blender comp tests

Unreal 5 test (coming one day in the future) Different material set up than in Blender

Unreal 5 test (coming one day in the future) Different material set up than in Blender

3D Coat - Zbrush Quick Sculpt

3D Coat - Zbrush Quick Sculpt