Cavernous Rocks WIP

Creating twisted rocks based on existing limestone rock formations. Here I wanted to push the natural shapes a bit further while still keeping it grounded in reality.
Unfortunately, I lost my Unreal 5 project. Currently, I'm working on building bigger environment for these rocks pack.
Sculpting and texturing was done in 3D Coat with a material set up in Unreal.

https://www.fotoref.com/products/limestone-cave   Used this photo pack as a reference

https://www.fotoref.com/products/limestone-cave Used this photo pack as a reference

Colour variations

Colour variations

Tri-planar projection for a high poly keeps the texture detail up close.

Tri-planar projection for a high poly keeps the texture detail up close.

Test Blender render of the sculpt

Test Blender render of the sculpt